After the dialogue finishes, you will be attacked by two arms. After reuniting with your friends, go back the way you came and go down instead of up. Take the left passage and enter the first set of double-doors you come upon. You need to slam the grenade into his guts from point blank range and kill the little guy who straddles the gatling gun he's holding. Now that the computer host is online, walk back up the small ramp and enter the open hatch on your left. Go around to the area directly below where you exited the stairs and jump up. Don't waste your time collecting all that free health and ammo either - it's a cocktease, trust me.
Climb the ladder and make your way across the cliff face using the platforms and ledges. Hand is at the top of the ladder. Leave the control room and climb down the staircase to the passenger's quarters. Cross the yard, running for cover when necessary and take out the remaining snipers. Target as many snipers as you can from the safety of the submerged room, then when the coast is clear run from cover to cover until you reach the dirt path that terminates in a corrugated iron fence.
Keep going to the right, you should eventually see two girls of the girls who came with you with a boss-like ghost Nope. Equip the sniper rifle and run behind the large barn, where the car and truck wrecks are located by the wooden water tank - if you run you will evade the bullets. Kill the 2 little twirling bastards from the safety of the doorway. Teddy is back, only this time in spectral form. Offenders will have their souls torn asunder and devoured by my unholy legion of spectral beasties.
Now able to fly, proceed to L1, which should contain another Old Key, a door with a glowing red symbol, and a trio of sex machines. Proceed through the double-doors near the detonator and behold - the Kraken. Climb the external stairs of the Fitzgerald's shed to collect some ammo from the upper balcony. After the cutscene, you can talk to the others before leaving for a comedic scene where Hand restores all of their clothes… by grabbing all of their boobs. Continue west until you reach a door just before a large, immobile ghost. Activate the generator and return control to Lazarus. Just let the ghost approach and it will cut Vena down.
Pass by the circular glass casing, enter the open hatch door and descend into the water. The game is a sidescrolling game with not much going on mechanically not that this is bad and a very well formed story. And finally, thanks again to my dog, who as always sits patiently by my side for weeks until these guides are finished. Proceed to the spiky monolith and obtain the power of Projection. Climb the stairs and take the ammo x 2 and note. In the second room there will be a cluster of hands and tentacles dangling from the ceiling.
Cross the planks bridging the subterranean lake and follow the path around to Astral's circle. Before descending the spiral staircase, take the diary from the floor. Astral must use the Poltergeist ability on these weak points to create gaps in the tracks do not confuse these coloured weak points with the coloured sections of track near the track direction levers and small tunnels. Hide and wait for the Howler to enter the crypt and return to it's nest. Watch the ensuing scenes, as Leen is revealed to have been possessed by Lady Sanulier and separates Hand and Vena.
Creep forward until you are ambushed by 2 Crocheads, then run like the clappers back to safety on top of the previous barrels. The general interaction key is the space bar, which can be used to interact with objects, pick up items, or use doors or staircases to access different areas. Step into the corridor and turn left, ignoring the ghosts. Enter the De Montford house to trigger the cutscene. Enter the door and run immediately to the opposite end of the attic.
Return to the deck and climb the stairs. After talking to Hand, approach and watch the scene play out. You will fall through the floor and emerge in a large hall. Climb up the opposite metal stairway and continue onward around the vast engine room's balcony, through the metal double-doors and down the ladders to Astral's circle. Always keep moving or the Kraken will target your location with projectiles or worse, spit the artillery shell at you. Enter the mansion and locate the health in the sitting room before returning to the basement via the entrance hall. After some exposition, the four are separated after a mysterious tremor.
The game will skip past the rest of the tunnels to your reunion with Miss. I've been to hell, I've never seen heaven, the number you need is 87. Once the alligator blocks your path, return to the submerged shack and use the ladder to climb to the roof. Return to the stone slab, go through the door just to the west, and use the dagger on the stone statue. Cross the narrow bridge and enter the barred gate.
Astral must then use the Possession ability on the miner who toils away near the ceiling. Return control to Lazarus and enter the door that appears in the middle of the U-bend in the outer passage. Watch the cutscene, then go west. Return to the stone slab, go through the door just to the west, and use the dagger on the stone statue. But I guess it will be about the same, I would like to focus even more on story though but not for now.